Software devs in general seem to have a hard time with balance. No comments or too many comments. Not enough abstraction or too much, overly rigid or loose coding standards, overoptimizing or underoptimizing. To be fair it is difficult to get there.
Software devs in general seem to have a hard time with balance. No comments or too many comments. Not enough abstraction or too much, overly rigid or loose coding standards, overoptimizing or underoptimizing. To be fair it is difficult to get there.
Maybe the word “audit” is incorrect? If they didn’t provide you any guidelines, I’d definitely recommend asking. But it’s possible they’re just looking for your perspective on best practices and possible improvement ideas, more like a general code review.
Interesting, yeah. I inherited a Blazor project though and have nothing positive to say about it really. Some of it is probably implementation, but it’s a shining example of how much better it is to choose the right tool for the job, rather than reinventing the wheel. For a while I was joking about setting the whole project “ablazor” until we finally decided to go back to a React/C# ASP.NET stack. If you’re thinking of using Blazor still, though, I think two fun things to look into are “linting issues with Blazor” and “Blazor slow”. I’ve heard people praise it, but they tend to be those who consider themselves backend devs that occasionally get stuck making frontends.
I use Vscode with markdown preview, with a git repo. The only downside is that Windows incessantly wants to group instances of an application, so it’s hard to keep my notes separate from my coding stuff.
I wrote a json prettifier a couple months ago with just a couple lines of code. I thought it would take a while but ended up taking like 10 minutes.
Just ordered a copy!
This is the book that started it all for me 5 years ago. Now I’m a software engineer!
Idk, I don’t see a problem with saying a new language is unintuitive. For example, in js I still consider the horrible type coercion and the “fix” with the triple-equals very unintuitive indeed. On the flip side, when learning C# I found the multiple ways of making comparisons to be pretty intuitive, and not footguns.
Nothing like trying to make sense of code you come across and all the function parameters have unhelpful names, are not primitive types, and have no type information whatsoever. Then you get to crawl through the entire thing to make sense of it.
There’s nothing quite like the unique pain of navigating an unfamiliar codebase that treats abstraction as free and lines of code in one place as expensive. It’s like reading a book with only one sentence per page, how are you supposed to understand the full context of anything??