What.
The fuck.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
What.
The fuck.
Where. I keep reading it over and over and the only one I can find is someone derisively commenting on “the same way it applies to other streamers”.
Twitch guidelines are basically written in such a way that they can just freely do whatever they want and this “rule change” seems to continue in that spirit, singling out vtubers.
Yes, the model. Vtubers typically don’t show their real appearance. Some do, but some don’t.
vtubers are streamers or content creators that use a puppeted avatar, instead of camera feed of their real face/body.
Some avatars are quite risque, but this rule apparently only applies to the avatars, while the real stuff is still fair game.
No they don’t. The dev has to opt to use Valve CEG (custome executabke generation) for that to be included in the game files, and that is entirely optional.
On these games, you can do exactly what you suggest.
Heroic can actually do that too, now.
Not sure what you mean by with or without GOG, but their whole thing is that none of their games have DRM.
AFAIK, you end up with identical installs even if you use Galaxy to download and install your games, and the installs will continue to work even if you uninstall Galaxy. The actual game files are exactly the same.
I think the installers boil down to convenient self-decompressing archives for getting the game files onto your machine.
If you have the game files for a GOG game installed using any method, those can be moved around, copied, and run with no problem.
Note that a lot of games on steam don’t have any DRM, either. It’s probable that if you have large library, a lot of your installed games will run without steam, if you go and start them from their exe.
So you can likely archive at least some of your steam games by simply keeping them installed, or even squirreling away the install folder somewhere.
Start with the cheapest plan.
If you ever find yourself wishing steam installed a game faster, then upgrade to the next best one. See if that feels like enough.
I pay a bit more for 600mbps, but that’s because I have a home server which runs services for friends and family. It might be streaming media, be syncing nextcloud data, and uploading a snapshot to off-site backup, all at the same time, and it needs to do that without hiccups for anyone accessing it. Even then it’s more than strictly necessary. 350mbps would be VERY fast, and enough.
Along with that comes the ability to install small games basically instantly on my gaming desktop, and big ones in the time it takes me to grab a snack, but even the cheapest speed available would otherwise be more than enough for single-person use.
My siblings and mother live on 10mbps home wifi, and they never even complain.
Yes and no.
Pending means the sub hasn’t gone through to the home instance of the community. If you’re the first subscriber, this means the there will be no inbound federation bringing the content from that community to your instance.
If someone else on your instance has already successfully subbed, the federating is already occurring, and your instance will be receiving the activity as it comes in.
Your instance will then show it to you, both in your subscriptions and in general, even though the sub is pending.
If your sub stays pending, you may have to unsub and resub to get it to work. If no-one else on your instance has subbed either, then the activity will continue to not show up for as long as it is pending.
I just checked the docs for installation instructions, it didn’t seem to make a distinction anymore.
Great. It wasn’t too long ago that MariaDb was still the “recommended” option.
Nextcloud.
Though I think it has some level of support for postgres by now. I should check on that.
How the fuck do you “accelerate” something they are already achieving?
Not sure how much of a future it can have even if you slap on some “speed”.
I fully agree. Spotify’s payment model has been criticized for years, but they refuse to consider changing it.
AFAIK youtube music works in the way you suggest, where the money from your subscription gets divided up among whoever you listen to.
There are various methods.
Spotify does have a free tier.
But paid accounts can rack up so many plays they can pay for themselves. If you listened to ten tracks, but someone else listened to ten thousand, then your money barely paid for what you listened to, and almost all of it went towards whatever the other user listened to a bunch.
There has also been malware that hijacks legitimate accounts… There’s even been recommendation algorithm fuckery to manipulate the relevant tracks into getting recommended/autoplayed for a bunch of users.
Spotify didn’t lose a dime. Their cut is fixed.
What each play is worth is determined by how many plays there were in a month, and the income from subscribers that month.
If the “pot” is ten bucks, and people listen to a hundred songs, each artist gets ten cents for each play. If there were a thousand plays, each play is only worth one cent.
This guy didn’t make money by taking it from spotify, he made it by taking it from everyone else. Spotify actually has no reason to care, and playfarming scams have been happening for years.
They only get stopped when they get big enough for the giant music labels to notice.
You and me might buy our music on bandcamp, but the vast, vast, vast majority of people still just pay for spotify and never give how it works a second thought.
A moderetely successful indie artist is still likely to make way more having their albums on streaming services, than they are selling them on bandcamp.
you can’t really use technological complexity as an excuse to depend on fat middlemen.
Is that what I’m doing? At no point did I say streaming services could be fair and good if only this one issue was fixed. Merely that play farming works by skimming the money from real artists.
Now, I’d also like to ask “wtf”, since you are kinda suggesting that it is the artist’s that are at fault for not getting the money they need to live, by not using their own websites/bandcamp.
The “royalty payers” are the streaming subscribers, and they pay the same amount regardless of how much they listen to.
The different streaming services have different payment models, but Spotify at least works by first taking their cut from subscribtion income each month.
Then, the rest is evenly distributed to the plays that month.
By inflating the playcount with bots, this guy gets a bigger share, at the expense of everyone elses plays becoming worth less.
None of the services have some infinite money glitch where more plays just means more money out of nowhere. How much you get for each play is not a fixed amount, It’s always based on how much money actually came in from subscribers, so anyone using bots to tilt the scales, is stealing from everyone else.
Doesn’t look like it is.