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Joined 1 year ago
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Cake day: June 11th, 2023

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  • You’re lucky there’s a higher up that could talk down the even higher ups. Though, sometimes it’s not even about the r&d teams.

    I saw company wide HR educational emails or courses telling you how to improve you work quality/efficiency, and one of them tells us to “research AI” and learn how to utilize it, talking about how great it is and improved the work efficiency by 30%. Sure, it has its uses, but I won’t go touting how great it is. And with how ChatGPT works, you have to be the biggest idiot in the world to upload all your sensitive stuff to ChatGPT just for it to make a spreadsheet faster. But without these disclaimers in the email, I doubt regular clerical staff knows about this, and it’s extremely dangerous.




  • Going wireless will always add a layer of energy loss, in this case heat, during charging, no matter if it is properly aligned with magnets or not. So first step to reducing heat is to charge wired only.

    Fast charging is also a way of generating more heat while charging, so limiting the charge speed is also a way to reduce that. If you’re going to charge your phone through the night, it’s probably a good idea to use a 5W brick to manually limit the charge speed. A quick way to enforce that is to use the USB-A port on the brick instead of the C port, that way the PD standard won’t be activated and will charge at a slower rate. (Though if your phone fast charges through USB-A like Quick Charge or SuperVOOC, it will not default to 5W. Use a cheapo brick or a computer USB-A port instead.)

    Last would be to limit the charge level to 80%. Batteries are the most stable at half charge and stressed at both extremes, but that’s not practical for anyone to limit their devices between 40~60% charge, so 20~80% is a better compromise. iPhones now have the ability to limit their charge to 80% or 90% in iOS 18, so set that if you can. On Android, you’ll need to see if your phone and OS supports it.


  • You know, looking at reports, I definitely think that it was an idea that was executed badly for reasons that were not just because of the open world concept. Maybe if they had developed a better engine that offloaded the tech debt they had for so long, or if their hiring practices weren’t on 18 month contracts, or if they had a better vision in the game direction, etc., the game wouldn’t have ended up in this place, and the open world might have worked out, and they didn’t have to cut so much from the game. But asking what ifs is no use, the game in the end still left much to be desired.

    I share the same opinion as you, that the story in Infinite did not really satisfy me. But it still got some positive responses to it and some people liked it, and I’m happy for them. The open world concept in Infinite is inspired by the semi open world map in Halo 1 like Arriving on Halo, art direction is inspired by Bungie Halo but much more polished, and lots of story pieces are referenced from old Halo games or extended universe materials. So saying that the devs did not do their homework is kinda unfair, imo. For that, the Halo TV show by Paramount takes the crown of disregarding original materials (or even the basic concept, even).

    There’s a pretty good video essay on YT that goes more in depth into what 343 did right for Infinite’s story, I’ll link it here. Although 1 hour long, I highly recommend giving it a watch. His Halo 4 retrospective video is pretty good too.

    I definitely still prefer a concentrated and linear story line, though. Like watching a movie or a TV show, I want to be on the ride that the game designers intended. Not saying that open world games can’t deliver the same experience, but linear games have the advantage of having more control of the story beats in the game. I guess we’ll see what the new leadership would bring.





  • Okay.

    First off, afaik, they never advertised “lifetime” warranty nor software support on their website.

    Secondly, as I told you in the previous comment already, you can still use the product as is! This is no different from phone manufacturers dropping software support after 2 or 5+ years. Not to mention this probably only affects hardware that are older than 2009. That’s over 10 years of software support already. Granted they could have reuploaded a version without the AAC codec, but still.

    Third, looking at Via’s AAC FAQ, license fees are due on “per unit” sale, and the term of the license is five years, with additional five years renewal. There never was a lifetime license for it. The same goes for every single hardware/software sold that has AAC encoder/decoder built in. So if your actual issue is with that, take it up on Via and the patent holders, and start using foss audio codecs like OGG Vorbis or FLAC.


  • Well if you’re aware of it, why continue misinforming people with a video he retracted? You’re still using the device as is. They aren’t retroactively deleting functionality off of your device after support ends. The license issue just means that they cannot legally distribute legacy software from their website anymore. AFAIK, Synology emailed their customers informing them ahead of time to download the image before they had to take it down, I think they did what they could have done already.

    The original licensing problem in question was about the AAC codec, which as you probably know, is practically in every device we use and are in use daily. So until another open codec becomes the norm, or until all the patents expire in 2031, there probably will still be cases like this popping up from time to time.