Generally speaking the use case is writing tests. If your tests just call all the dependencies and new
directly then it’s harder to write tests for your specific component while avoiding setting up a whole bunch of stuff (to make all those other classes work). By requiring all the dependencies to be provided to the class, you can swap them out at test time for something else that’s easier to work with.
That said, IMO it’s a symptom of problems in language design. Using DI is only necessary because languages like C# don’t make it easy to mock out new
or classes used directly, so we resort to wrapping everything in interfaces and factories to avoid those features and replace them with ones that are easier to mock. If the language was designed such that those features were easy to replace during testing then DI probably wouldn’t be a thing.
It seems likely biased as well unfortunately if they let teams decide on their own what to use. I would wager that teams who on their own switched to Rust are probably teams that were already productive.