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Cake day: June 30th, 2023

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  • Projects for Apple platforms usually also use .h, where it could mean anything from C/C++ to Objective-C/C++.

    In practice, Clang handles mixed C/C++/Obj-C codebases pretty well and determining the language for a header never really felt like an issue since the API would usually already imply it (declaring a C++ class and/or Obj-C class would require the corresponding language to consume it).

    If a C++ header is intended to be consumed from C, adding the usual #ifdef __cplusplus extern "C" {... should alleviate the name mangling issues.





  • Not OP, but a pretty common reason is having a super-modular and hackable IDE that can be used to develop pretty much anything. Everything is JSON-configurable, all editors are webviews, so adding stuff like HTML rendering in Jupyter notebooks is almost trivial from a technical perspective. Fleet might be a step in the right direction, but still feels like a layer on top of IntelliJ, which is a beast in of itself, plus it is closed-source.

    Also the approach of decoupling editors from the language support via LSP might be one of the biggest innovations in this space in recent years, IMO. Having a widely adopted and open protocol for language support effectively made Neovim, Emacs etc. a viable choice. It has spawned several high-quality LSP implementations, often directly supported by the compiler vendors, e.g. clangd or rust-analyzer.

    Arguably Microsoft has been monetizing a bunch of services on top of VSCode too and they haven’t always stuck to their own principles (see Pylance, a closed-source language server that only runs in official VSC builds), but the LSP itself was still a pretty big net positive.