One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

  • Allero@lemmy.todayOP
    link
    fedilink
    arrow-up
    5
    arrow-down
    4
    ·
    edit-2
    2 months ago

    As one of the commenters has put it, there could be options, like having more of a “field healer” that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.

    You could pursue the former.

    Also, movement and stealth abilities are a must for a defenceless healer, so you could still protect yourself in other ways.

    • AwesomeLowlander@sh.itjust.works
      link
      fedilink
      arrow-up
      6
      ·
      2 months ago

      like having more of a “field healer” that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.

      And this differs from most existing games how, exactly?