You are unfortunately wrong on this one. The term “AI” has been used to describe things other than AGI since basically the invention of computers that could solve problems. The people that complain about using “AI” to describe LLMs are actually the ones trying to change language.
I think the modern pushback comes from people who get their understanding of technology from science fiction. SF has always (mis)used AI to mean sapient computers.
The acronym AI has been used in game dev for ages to describe things like pathing and simulation which are almost invariably algorithms (such as A* used for autonomous entities to find a path to a specific destination) or emergent behaviours (which are also algorithms were simple rules are applied to individual entities - for example each bird on a flock - to create a complex whole from many such simple agents, and example of this in gamedev being Steering Behaviours, outside gaming it would be the Game Of Life).
LLMs are a way of developing an AI. There’s lots of conspiracy theories in this world that are real it’s better to focus on them rather than make stuff up.
There really is an amazing technological development going on and you’re dismissing it on irrelevant semantics
Changes to language to sell products are not really the language adapting but being influenced and distorted
People have used ai to describe things like chatbots, video game bots, etc for a very long time. Don’t no true Scotsman the robots.
You are unfortunately wrong on this one. The term “AI” has been used to describe things other than AGI since basically the invention of computers that could solve problems. The people that complain about using “AI” to describe LLMs are actually the ones trying to change language.
https://en.m.wikipedia.org/wiki/Artificial_intelligence#History
I think the modern pushback comes from people who get their understanding of technology from science fiction. SF has always (mis)used AI to mean sapient computers.
The acronym AI has been used in game dev for ages to describe things like pathing and simulation which are almost invariably algorithms (such as A* used for autonomous entities to find a path to a specific destination) or emergent behaviours (which are also algorithms were simple rules are applied to individual entities - for example each bird on a flock - to create a complex whole from many such simple agents, and example of this in gamedev being Steering Behaviours, outside gaming it would be the Game Of Life).
LLMs are a way of developing an AI. There’s lots of conspiracy theories in this world that are real it’s better to focus on them rather than make stuff up.
There really is an amazing technological development going on and you’re dismissing it on irrelevant semantics