Hi all!
Would love for any tips for improving performance for my HTC Vive. I have a 1070 but still have a nauseating amount of stutter which kinda makes it unusable.
Thanks!
Edit: Worth noting that I’m seeing a bunch of pink lines on the SteamVR display graph.
Check out Envision which uses Monado to replace SteamVR. It’s a lot smoother for me but requires some extra setup.
Oh shit! SO much better!
Thanks!
https://lvra.gitlab.io is a great resource for pinux VR.
Glad to hear! You can add on top of that https://github.com/galister/wlx-overlay-s to be able to control your desktop among other things.
Envision which uses Monado
https://gitlab.gnome.org/GabMus/envision right? Edit: looks like there is a more up to date version here: https://gitlab.com/gabmus/envision
Looks pretty interesting and might fix the audio-output issue I currently have with my Vive Pro.
Are there any issue with games in Steam not recognizing that VR is available if SteamVR isn’t running?
Yeah that’s the one it’s quite easy to set up and test. I haven’t had any issues like that so definitely give it a shot.
Any idea why I can’t build the profile with a missing dependency of “libdrm”? I clearly have it installed. Maybe a version mismatch? I have libdrm-2.4.120 on my Fedora 40 system. Edit: ah: https://gitlab.com/gabmus/envision/-/issues/83
Somebody recently mentioned Monado, which apparently supports asynchronous reproduction on Linux. Should help a lot with the stutter
It’s a bit disheartening that VR is still not a good experience on Linux. I was wrestling with my Vive several years ago now, but I just got sick of dealing with it (literally and figuratively) due to the jitter, randomly breaking features (even mid-session), crashes, and other random things. It was a coin toss every time whether it was going to even launch at all.
It just wasn’t worth it, so it has been collecting dust now for a few years. Was hoping that one day I’d be able to just plug it in and have an ok time.
Randomly breaking stuff in updates is annoying yes, but when it works it works fine here with an AMD GPU. Maybe a Nvidia thing what you describe?
Yes, that’s what I’m wondering. I’m seeing reports of people saying it works fine. Perhaps you should give it another go after all these years and report back on performance here so we can try and isolate the issue!
I’ve got an NVIDIA card, yeah. I’m guessing it’s a better experience with AMD cards.
Try the new SteamVR beta. They apparently just fixed asynchronous projection in it.
I just did, seems like there’s no difference. Is there somewhere I need to enable it?
Not on my PC right now, but AFAIK yes, there is a setting to enable it.
Please let me know if you find it!
Wait patiently for proper SteamVR fixes
I’ve tested it before the 2.5 SteamVR major update and after, with seemingly no improvements.
Most recent 2.6.2 beta started receiving performance fixes, so you’ll have to wait more