I still think it’s okay to have high skill ceiling classes though
I never implied otherwise.
But you can’t really have 100% healers and 100% tanks who can’t deal damage in teamgames like mobas and shooters.
That’s why Mercy has a gun, even when it is very rarely used.
Like think about this this way; you couldn’t really have a champion who couldn’t heal at all either, and did “100% damage”. Like, if you did insane amounts of damage, but only had a certain amount of health and no way of getting it back.
It’s not exactly the same, of course, but it does highlight something that could sort of never work. (Never say never, but, you know…)