✍️ Hobbyist Writer, 🎲 Role player, 🧩 Game master, 🚀 Sci-Fi enthusiast, 💫 Star Citizen 🇪🇺 EU Citizen, 🐧🦊 Linux user, 🧑‍💻 Professional Software Developer, 🏳️‍🌈 they/them

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Joined 5 months ago
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Cake day: June 22nd, 2024

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  • My reason for self hosting is being in control of my shit, and not the cloud provider.

    I run jellyfin, soulseek, freshRSS, audiobookshelf and nextcloud. All of that on a pi 4 with an SSD attached and then accessible via wireguard. Also that sad is accessible as nfs share.

    As I had already known Linux very well before I’ve started my own cloud, I didn’t really had to learn much.

    The biggest resource I could recommend is that GitHub repository where a huge amount of awesomely selfhosted solutions are linked.





  • macniel@feddit.orgtoShowerthoughts@lemmy.worldAI is like a hammer
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    4 months ago

    AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player’s input.

    In general, game AI does not, as might be thought and sometimes is depicted to be the case, mean a realization of an artificial person corresponding to an NPC in the manner of the Turing test or an artificial general intelligence.

    Look further down to see what currently understood AI, aka generative AI, is used for in video games