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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I’d argue there’s enough difference there to flag them separately. The original number two is more about personal responsibility; choose a different retailer, go to a different place, etc. Voting with your wallet so to speak.

    Government regulation, while it’s still about people pushing back against companies, with the state of most western governments at the moment you can’t assume they will automatically have the public’s back. So there’s a tie in to the personal responsibility aspect by electing representatives who represent your interests, but given that’s not always feasible (either because not enough people share that view to get someone elected or because there isn’t a suitable candidate available to support) I would argue it’s distinct enough to warrant its own category.

    Regulations and anti trust laws would both fall under a government intervention category though I think.


  • I’m more taking issue with this quote from the article:

    “Researchers behind the project say similar AI models could be used to create games from scratch in the future, just as they create text and images today.”

    This doesn’t strike me as something that can create a game from scratch, it’s something that can take an existing game and replicate it without having access to the underlying source code, and use an immense amount of processing power to do it.

    Since it seems they’re using generative AI based technology underneath it, they’re effectively building a Doom model. You might be able to spin a Doom clone off from that but I don’t see it as something you could practically throw another game type at.

    That being said as I said in a different reply, I was viewing it through the lens of something more product based rather than that of a research project. As a field of research, it’s an interesting topic. But I’m not sure how you connect it to “create games from scratch” if you don’t already have an existing game available to train the model on.



  • Regardless of the technology, isn’t this essentially creating a facsimile of a game that already exists? So the tech isn’t really about creating a new game, it’s about replicating something that already exists in a fairly inefficient manner. That doesn’t really help you to create something new, like I’m not going to be able to come up with an idea for a new game, throw it at this AI, and get something playable out of it.

    That and the fact it “can be played for up to 20 seconds” before “the model begins to run out of memory” seems like, I don’t know, a fairly major roadblock?







  • I’d second afraid.org, have been using them for years and they’ve always been great. They also support dynamic DNS so if you’re on a dynamic IP address you can have the address be updated automatically when your IP address does.

    More relevant to the question, I’m pretty sure you can create NS records for a subdomain as well. I was experimenting once a few years back with a DNS tunnel service and was able to get the DNS side of it configured. Never did get the service itself working but it was more of a curiosity at the time so didn’t spend a massive amount of time on it.



  • I use ocserv to provide a Cisco AnyConnect compatible VPN server. There’s an SSL proxy running on port 443 of my gateway so the VPN is only accessible using the right domain name, and the server is running in a Docker container.

    Main reason I go for ocserv over OpenVPN or Wireguard is when I used to travel to China for work I found it was able to get past the Chinese firewalls. No idea if it still holds true but a few years ago it was fine.