We’re trying to describe the scarcity of something in units of something becoming less scarce every year. ftfy
We’re trying to describe the scarcity of something in units of something becoming less scarce every year. ftfy
What? Most religious dogma is predicated upon free will, meaning we are capable of rearranging things according to our own machinations.
It would be like bacteria in a petri dish reorganising and reproducing, but it’s still creation in a sense separated from the creator.
The US has tons of culture, both exported and not, and definitely distinct from other cultures.
If anything, US culture differs from others in that the story/identity of the culture is relatively rootless. The American Dream is based on the idea that your heritage can’t define who you are, and the rise of post-war consumerism also significantly changed the story of the USAmerican.
That doesn’t mean there isn’t culture being done (guns, milkshakes, jazz, jeans, Florida man, Burning man, tech bros), it just means that where other cultures find identity in their deep heritage, the US has made a point of not doing that. Which comes off as shallow from their point of view, and narrow from the US point of view.
Capitalism optimises for concentrating resources.
Dividends, return on investment, profits, etc. are all inefficiencies in the production of value, and require more resources, labor, and suffering per unit of value than for example a circular economy.
But it does concentrate wealth efficiently, which in turn gives access to enough resources to start larger ventures.
It’s always worthwhile to learn new things!
And programming is a tool, so it’s typically made to be clear how to use it, although of course people will differ on what needs to be clarified the most.
My experience is that there’s way too much discussion in what tool to pick, it doesn’t matter that much and almost all of the common languages will allow you to do all the things. And even though some will be better adapted for certain applications, it’s easy to pick up the new tool when relevant, and you’ll be that much ahead by being well versed in one.
As for how to learn, I find that you kind of need to figure out the basic syntax in each language (loops, conditionals, output, memory management, typology, lists, function calling, maybe classes/libraries if you’re fancy), and then start doing projects.
A nice intro for C# is the C# Player’s Guide by R B Whitaker, using some gamification and storytelling to get you through the basics, and even leave you prepared to tackle your first projects (by practicing design philosophy, how to break down projects, etc).
Otherwise, Python is a lot of fun, it’s made to be very easy to jump into, and then it’s fully featured to do anything you’d like it to. Unfortunately all my resources for it are in my local language, but it has many many users so I’m sure there’s great resources to be found in your own language.