Mossy Feathers (She/They)

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Joined 1 year ago
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Cake day: July 20th, 2023

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  • I don’t have much to add; I don’t watch a lot of anime and when I do it tends to be pirated downloaded. However,

    High Guardian Spice is the biggest piece of trash to come out of anime in the last 10 years. It was marketed as anime for diverse groups, most notably highlighting their LGBTQ+ representation. Well, you know you messed up when even people in the LGBTQ+ community hate this show to death—like, no one likes this; this is terrible.

    I looked it up and damn. Yeah. I don’t even need to watch an episode, the art style has the “we’re trying to pander as hard as we can” look to it. I dunno if it’s just that it looks like Steven Universe (which I’ve heard is a good show about inclusivity, albeit with a shitty fandom) or something else; but something about it screams “look at how gay and diverse we are! Give us money!”


  • Imo it has less to do with photorealism vs non-photorealism and more to do with pbr (physically based rendering) vs non-pbr. The former attempts to recreate photorealistic graphics by adding additional texture maps (typically metallic/smooth or specular/roughness) to allow for things ranging from glossiness and reflectivity, to refraction and sub-surface scattering. The result is that PBR materials tend to have little to no noticeable difference between PBR enabled renderers so long as they share the same maps.

    Non-pbr renderers, however, tend to be more inaccurate and tend to have visual quirks or “signatures”. For an example, to me everything made in UE3 tends to have a weird plastic-y look to it, while metals in Skyrim tend to look like foam cosplay weapons. These games can significantly benefit from raytracing because it’d involve replacing the non-pbr renderer with a PBR renderer, resulting in a significant upgrade in visual quality by itself. Throw in raytracing and you get beautiful shadows, speculars, reflections, and so on in a game previously incapable of it.







  • Yup. Eggs>livebirth. They’re also easier to expel because the shell helps it to slide through. Once you get it about 2/3rds of the way out, simply relaxing causes the rest to come out on its own. Still painful, but at least goes part of the way itself. Plus you don’t have to deal with a squirming, screaming creature wanting to gorge itself on your nutrient sacks while you’re trying to recover.

    Shock eggs are horrifying though. Yanno, when you thought your boyfriend pulled out and then you accidently commit infanticide.

    Edit: don’t ask what happens if the shell breaks while it’s still inside. You don’t wanna know. Be thankful you’re approaching this evolutionary step voluntarily and not due to natural evolution. Evolution sometimes decides that those kinds of questions aren’t worth bothering with. You’re lucky though. When the time comes, you’ll get to choose how you want your eggs done.






  • What if we live in a simulation and all of humanity’s historical religions were real, with the key term being “were”?

    At some point the simulation owner got rid of them (maybe out of necessity or maybe they just got bored and wanted something new) but kept all the written and verbal history associated with them. Literally just deleted everything we would now consider “mythical” and called it a day.

    That’s why we don’t have skeletons but we do have stories. They just ripped all the assets and scripts out and now reality throws a fuckton of errors whenever a particle interacts with the infinitely small, now-undefined space that used to be a minotaur.