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Cake day: July 2nd, 2023

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  • They add a lot of overhead and require extra tooling to stay up to date in a maintainable way. At a certain scale that overhead becomes worth it, but it takes a long time to reach that scale. Lots of new companies will debate which architecture to adopt to start a project, but if you’re starting a brand new project it’s probably too early to benefit from the extra overhead of micro architectures.

    Of course there are pros and cons to everything, don’t rely on memes for making architecture decisions.


  • It’s just not worth it until your monolith reaches a certain size and complexity. Micro services always require more maintenance, devops, tooling, artifact registries, version syncing, etc. Monoliths eventually reach a point where they are so complicated that it becomes worth it to split it up and are worth the extra overhead of micro services, but that takes a while to get there, and a company will be pretty successful by the time they reach that scale.

    The main reason monoliths get a bad rap is because a lot of those projects are just poorly structured and designed. Following the micro service pattern doesn’t guarantee a cleaner project across the entire stack and IMO a poorly designed micro service architecture is harder to maintain than a poorly designed monolith because you have wildly out of sync projects that are all implemented slightly differently making bugs harder to find and fix and deployments harder to coordinate.















  • fidodo@lemmy.worldtoProgrammer Humor@programming.devCSS
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    8 months ago

    How do you remember those days and not think things are way better now? CSS can still have weird behavior, but it’s nothing compared to doing everything through one off html attributes and trying to position things with float hacks and dealing with browser specific bugs. Despite its problems, as someone who has made websites through every Internet era, things have gotten better and better.