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Cake day: June 15th, 2023

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  • For anyone stumbling onto this who actually wants to be educated, the science has practically unanimously agreed that climate change is mainly caused by human activity. No expert is unaware of the cycles that temporarily affect climate. They are well studied, modeled, and found to pale in comparison to human-made climate change. You can find comparisons between human and natural drivers, with sources from expert organizations and scientific studies, here and here. Funnily enough, the NOAA, which this commenter used as a source for El Niño and La Niña below, also hosts this article which literally starts by linking to a page that points out how climate change is mostly caused by humans.






  • I’ve gamed on Linux for the past 5 years. If you use Steam, most stuff works out of the box after you enable a single setting. Now that the linux gaming community is growing it’s easier to find workarounds for the games that don’t work. The only games that are hopelessly broken right now are games with intrusive anti-cheats that don’t support Linux. You can head over to protondb.com and check compatibility status for your games, including workarounds when necessary.

    If you don’t use Steam, then I’m not sure. Last time I played non-Steam games there was more troubleshooting and tweaking required but it’s been a couple of years and I don’t know the current state. It’s worth noting that Valve’s compatibility layer, Proton, is open-source and based on other open-source projects. There’s work currently being done to port the functionality outside of Steam. Hopefully, this will mean that in the future all launchers will behave similarly.

    But that’s just the software side of things. Don’t forget to check how your hardware works on Linux as well.




  • Essentially ULWGL will allow you to run your non-steam games using Proton, Proton-GE, or other Proton forks using the same pressure vessel containerization and runtime that Valve use to run games with Proton

    This is the crucial piece of information. In less technical terms: Proton is designed to run in a very specific environment and it might be incompatible with your system. Steam runs Proton inside a bubble so that it interacts less with your system and so the incompatibilities don’t become a problem. ULWGL aims to create the same bubble so it’s the correct way to run proton.



  • This is great. Proton is getting a lot of testing just based on Steam’s userbase and it is backed by Valve. We also have a lot of data on proton’s performance and potential game-specific fixes in the form of protondb. Making sure that non-Steam launchers can use all that work and information is crucial to guaranteeing the long-term health of linux gaming. Otherwise it is easy to imagine a future where proton is doing great but the other launchers are keep running into problems and are eventually abandoned.

    One thing that I am curious is how this handles the AppId. If this AppId is used to figure out which game-specific fixes are needed, then it will have to be known. Do we have a tool/database that figures out the AppId from the game you are launching outside of Steam?